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GameStop (GME) Up 5.4% Since Last Earnings Report: Can It Continue?
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A month has gone by since the last earnings report for GameStop (GME - Free Report) . Shares have added about 5.4% in that time frame, underperforming the S&P 500.
Will the recent positive trend continue leading up to its next earnings release, or is GameStop due for a pullback? Before we dive into how investors and analysts have reacted as of late, let's take a quick look at the most recent earnings report in order to get a better handle on the important catalysts.
GameStop Posts Q1 Earnings Beat, Sales Lag
GameStop posted first-quarter fiscal 2019 results, wherein the bottom line beat the Zacks Consensus Estimate while sales lagged. However, both metrics declined year over year.
Q1 Performance
In the quarter under review, adjusted earnings per share fell more than four folds year over year to 7 cents but surpassed the Zacks Consensus Estimate of a loss of 2 cents.
Net sales declined 13.3% (down 11.5% on a currency-neutral basis) year over year to $1,547.7 million. Moreover, the top line missed the Zacks Consensus Estimate of $1,665 million.
Consolidated comparable store sales (comps) slumped 10.3%. The decline can be attributed to a 10.2% and 10.4% decrease in the United States and international areas, respectively.
By sales mix, new video game hardware sales declined 35% to $233.5 million. Higher sales of switch console were negated by overall decline in hardware sales across the remaining platforms.
New video game software sales fell 4.3% to $446.4 million, thanks to sluggishness in new title launches and higher digital adoption. Pre-owned and value video game products’ sales were $395.3 million, down 20.3% year over year due to falling demand for physical video games and rising digital content. Also, digital receipts tumbled 6.7% to $255.4 million and digital sales fell 11.4% to $38.1 million owing to a decline in game downloads.
Nevertheless, video game accessories sales inched up 0.6% to $200.2 million, backed by strong headset and controller sales. Collectibles’ sales rose 10.5% to $157.3 million in the reported quarter.
Moving on, gross profit fell 11.3% from year-ago quarter to $471.2 million. Moreover, gross margin expanded 70 basis points (bps) to 30.4%, stemming from shift from hardware to software collectibles and digital.
SG&A expenses dipped almost 5.6% to $430.6 million in the reported quarter. Adjusted operating income declined approximately 62.4% to $17.5 million and adjusted operating margin contracted nearly 150 bps to 1.1%.
Other Financial Aspects
GameStop ended the quarter with cash and cash equivalents of $543.2 million, up nearly $301.1 million year on year. Also, the company had net receivables of $126 million, net long-term debt of $468.9 million and shareholders’ equity of $1,291.7 million at quarter end.
On Jun 3, 2019, management declared the elimination of quarterly dividend in a bid to improve its balance sheet. This move will be effective immediately from the said time period and is expected to save $157 million in cash annually.
Guidance
During the reported quarter, the company undertook cost-savings and operating profit improvement initiatives announced in April 2019. This strategy aims at strengthening the organization and aid financial improvement and profitability in the long term. In the first quarter, its efforts in this regard include supply chain initiatives, operational enhancements, cost savings, pricing and promotion optimization. Further, the company expects to achieve annualized operating profit growth of around $100 million on the back of the program. Also, management expects this initiative to have a positive impact on margins.
Since the savings initiative is on track, the company has not provided any earnings projection for fiscal 2019. However, it has retained its view for sales and comps and still expects the said metrics to decline in the range of 5-10%, respectively, for fiscal 2019. Also, management continues to anticipate adjusted income tax rate of nearly 27%.
How Have Estimates Been Moving Since Then?
In the past month, investors have witnessed a downward trend in fresh estimates. The consensus estimate has shifted -27.94% due to these changes.
VGM Scores
At this time, GameStop has a poor Growth Score of F, however its Momentum Score is doing a bit better with a D. Charting a somewhat similar path, the stock was allocated a grade of C on the value side, putting it in the middle 20% for this investment strategy.
Overall, the stock has an aggregate VGM Score of D. If you aren't focused on one strategy, this score is the one you should be interested in.
Outlook
Estimates have been broadly trending downward for the stock, and the magnitude of this revision indicates a downward shift. Notably, GameStop has a Zacks Rank #3 (Hold). We expect an in-line return from the stock in the next few months.
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GameStop (GME) Up 5.4% Since Last Earnings Report: Can It Continue?
A month has gone by since the last earnings report for GameStop (GME - Free Report) . Shares have added about 5.4% in that time frame, underperforming the S&P 500.
Will the recent positive trend continue leading up to its next earnings release, or is GameStop due for a pullback? Before we dive into how investors and analysts have reacted as of late, let's take a quick look at the most recent earnings report in order to get a better handle on the important catalysts.
GameStop Posts Q1 Earnings Beat, Sales Lag
GameStop posted first-quarter fiscal 2019 results, wherein the bottom line beat the Zacks Consensus Estimate while sales lagged. However, both metrics declined year over year.
Q1 Performance
In the quarter under review, adjusted earnings per share fell more than four folds year over year to 7 cents but surpassed the Zacks Consensus Estimate of a loss of 2 cents.
Net sales declined 13.3% (down 11.5% on a currency-neutral basis) year over year to $1,547.7 million. Moreover, the top line missed the Zacks Consensus Estimate of $1,665 million.
Consolidated comparable store sales (comps) slumped 10.3%. The decline can be attributed to a 10.2% and 10.4% decrease in the United States and international areas, respectively.
By sales mix, new video game hardware sales declined 35% to $233.5 million. Higher sales of switch console were negated by overall decline in hardware sales across the remaining platforms.
New video game software sales fell 4.3% to $446.4 million, thanks to sluggishness in new title launches and higher digital adoption. Pre-owned and value video game products’ sales were $395.3 million, down 20.3% year over year due to falling demand for physical video games and rising digital content. Also, digital receipts tumbled 6.7% to $255.4 million and digital sales fell 11.4% to $38.1 million owing to a decline in game downloads.
Nevertheless, video game accessories sales inched up 0.6% to $200.2 million, backed by strong headset and controller sales. Collectibles’ sales rose 10.5% to $157.3 million in the reported quarter.
Moving on, gross profit fell 11.3% from year-ago quarter to $471.2 million. Moreover, gross margin expanded 70 basis points (bps) to 30.4%, stemming from shift from hardware to software collectibles and digital.
SG&A expenses dipped almost 5.6% to $430.6 million in the reported quarter. Adjusted operating income declined approximately 62.4% to $17.5 million and adjusted operating margin contracted nearly 150 bps to 1.1%.
Other Financial Aspects
GameStop ended the quarter with cash and cash equivalents of $543.2 million, up nearly $301.1 million year on year. Also, the company had net receivables of $126 million, net long-term debt of $468.9 million and shareholders’ equity of $1,291.7 million at quarter end.
On Jun 3, 2019, management declared the elimination of quarterly dividend in a bid to improve its balance sheet. This move will be effective immediately from the said time period and is expected to save $157 million in cash annually.
Guidance
During the reported quarter, the company undertook cost-savings and operating profit improvement initiatives announced in April 2019. This strategy aims at strengthening the organization and aid financial improvement and profitability in the long term. In the first quarter, its efforts in this regard include supply chain initiatives, operational enhancements, cost savings, pricing and promotion optimization. Further, the company expects to achieve annualized operating profit growth of around $100 million on the back of the program. Also, management expects this initiative to have a positive impact on margins.
Since the savings initiative is on track, the company has not provided any earnings projection for fiscal 2019. However, it has retained its view for sales and comps and still expects the said metrics to decline in the range of 5-10%, respectively, for fiscal 2019. Also, management continues to anticipate adjusted income tax rate of nearly 27%.
How Have Estimates Been Moving Since Then?
In the past month, investors have witnessed a downward trend in fresh estimates. The consensus estimate has shifted -27.94% due to these changes.
VGM Scores
At this time, GameStop has a poor Growth Score of F, however its Momentum Score is doing a bit better with a D. Charting a somewhat similar path, the stock was allocated a grade of C on the value side, putting it in the middle 20% for this investment strategy.
Overall, the stock has an aggregate VGM Score of D. If you aren't focused on one strategy, this score is the one you should be interested in.
Outlook
Estimates have been broadly trending downward for the stock, and the magnitude of this revision indicates a downward shift. Notably, GameStop has a Zacks Rank #3 (Hold). We expect an in-line return from the stock in the next few months.