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Take-Two's Q2 Loss Narrows Year Over Year, Revenues Increase
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Take-Two Interactive Software (TTWO - Free Report) incurred second-quarter fiscal 2025 GAAP net loss of $2.08 per share, narrower than a loss of $3.20 reported in the year-ago quarter.
The Zacks Consensus Estimate for earnings was pegged at 66 cents per share.
GAAP net revenues increased 4.1% year over year to $1.35 billion. The Zacks Consensus Estimate for revenues was pegged at $1.47 billion.
Revenues from the United States increased 2.4% year over year to $814.5 million and accounted for 60.2% of GAAP net revenues. The rest came from international, revenues of which increased 6.9% year over year to $538.6 million.
Game revenues (91.2% of total revenues) rose 9.3% year over year to $1.23 billion. Advertising revenues (8.8% of total revenues) plunged 30.1% year over year to $119.2 million.
Bookings improved 2.1% year over year to $1.47 billion, driven by the continued success of the Grand Theft Auto and Borderlands franchises. Bookings from the United States decreased 0.2% year over year to $914.4 million and accounted for 62% of GAAP bookings. The rest came from international, bookings from which increased 5.9% year over year to $560.5 million.
Take-Two Interactive Software, Inc. Price, Consensus and EPS Surprise
Recurrent consumer spending rose 6% for the period, which was slightly above the company’s guidance of 5% and accounted for 81% of Net Bookings. Mobile increased high-single-digits, driven by the addition of Match Factory and strong growth in Toon Blast, which was partially offset by declines in hyper-casual mobile portfolio and Empires and Puzzles. NBA 2K grew low single digits, while Grand Theft Auto Online was relatively flat. During the quarter, TTWO launched NBA 2K25 and Game of Thrones: Legends.
In terms of distribution channels, Digital online revenues grew 4.9% year over year to $1.3 billion and accounted for 96.1% of GAAP net revenues. Physical retail and other revenues slumped 10.8% year over year to $53.1 million and accounted for 3.9% of GAAP net revenues.
Digital online bookings improved 3.3% year over year to $1.41 billion and accounted for 96.1% of bookings. Physical retail and other bookings declined 21.3% from the year-ago quarter to $57.7 million and contributed 3.9% of bookings.
In terms of platform, revenues from mobile, console, and PC and other accounted for 54%, 38% and 8% of GAAP net revenues, respectively. Mobile revenues increased 6.3% year over year to $722.5 million. Console revenues inched up 0.9% year over year to $508.9 million. PC and other revenues increased 6.4% year over year to $106.8 million.
Bookings from mobile, console, and PC and other accounted for 54.7%, 36.3% and 9% of bookings, respectively. Mobile bookings increased 9.2% year over year to $723 million. PC and other revenues increased 24.5% year over year to $129.6 million. Console revenues fell 8.3% year over year to $622.3 million.
Gaming Metric Details
During the quarter, sales of Grand Theft Auto V outperformed expectations and, to date, the title has sold in more than 205 million units worldwide. Grand Theft Auto Online also exceeded plans, driven by sustained engagement with the summer content pack Bottom Dollar Bounties, and an array of updates, including the new, multi-stage Assault on ATT-16 mode, and experience improvements, such as a new anti-cheat system for the PC version of Grand Theft Auto Online.
Momentum also continued within GTA+, as Rockstar grew its membership by 35% over last year, and added the classic title, Bully, to the library of available games.
Red Dead Redemption 2 posted another fantastic quarter. The title has sold in more than 67 million units to date and, six years after its release, still ranks in the top 10 for unit sales globally, according to GSD.
Rockstar Games was pleased to expand its audience further with the successful launch of Red Dead Redemption and Undead Nightmare for PC on Oct. 29.
On Sept. 6, 2K and Visual Concepts launched NBA 2K25, which scored among the highest ratings on New Gen consoles in recent franchise history. TTWO added 9,000 new ProPLAY animations that provide increased authenticity and an all-new dribble engine, representing the biggest technological update in the series’ 26-year history. To date, the title has sold in nearly 4.5 million units and achieved phenomenal Recurrent Consumer Spending performance. Compared to NBA 2K24 for the same period last year, NBA 2K25 delivered meaningful double-digit growth in average revenue per user and 40% growth in average games per user.
Zynga delivered another quarter of solid results. Match Factory is scaling rapidly and is on track to become Zynga’s second-largest title by the end of this year in terms of projected annual Net Bookings. The title grew approximately 16% over the last quarter, driven by its engaging gameplay, including the recent Star Race bold beat and strategic investments in user acquisition.
Toon Blast is maintaining its fantastic path of growth, with net bookings increasing more than 50% over the last year, as TTWO deployed highly engaging new features, including new single-player and team-based events and social challenges.
Screw Jam remains a top fifty game in the U.S. Apple App Store. Nordeus released the highly anticipated 2025 edition of TTWO’s popular soccer manager game, Top Eleven. During the quarter, Zynga launched Game of Thrones: Legends.
Operating Details
Take-Two’s GAAP gross profit surged 75.2% year over year to $727.9 million. Gross margin expanded to 53.8% on a year-over-year basis from 32% in the year-ago quarter.
Operating expenses gained 6.9% year over year to $1.02 billion. On a management basis, operating expenses rose 24% year over year.
Selling expenses rose 37.9% year over year to $461.3 million. General and administrative expenses gained 41.9% year over year to $253 million. Research & development expenses declined 6.3% year over year to $246.7 million.
Operating loss was $297.2 million compared with the year-ago quarter’s operating loss of $543.7 million.
Balance Sheet
As of Sept. 30, 2024, Take-Two had $879.6 million in cash, cash equivalents and short-term investments compared with $1.09 billion as of June 30, 2024.
The company had a debt of $3.65 billion as of Sept. 30, 2024.
Guidance
For the third quarter of fiscal 2025, Take-Two expects GAAP net revenues between $1.36 billion and $1.41 billion.
Operating expenses are expected between $913 million and $932 million. On a management basis, operating expenses are expected to grow by approximately 11% year over year, which is primarily driven by additional marketing for Match Factory and the addition of Gearbox, partially offset by savings from the cost reduction program.
It expects a loss per share between $1 and $1.15. Per management, the reporting tax rate is anticipated to be 18%.
Net Bookings is expected to be in the range of $1.35-$1.4 billion compared with $1.34 billion in the year-ago quarter. The company’s release slate for the guided quarter includes Red Dead Redemption and Undead Nightmare for PC.
The largest contributors to net bookings are expected to be NBA 2K, the Grand Theft Auto series, Toon Blast, Match Factory, hyper-casual mobile portfolio, Empires & Puzzles, Words with Friends, the Red Dead Redemption series and Merge Dragons.
The company projects recurrent consumer spending to increase by approximately 9%, which assumes a low double-digit increase for mobile, driven by the addition of Match Factory and growth in Toon Blast, partially offset by declines in TTWO’s hyper-casual mobile portfolio and Empires and Puzzles. The company expects an increase for NBA 2K and a decline for Grand Theft Auto Online in the guided quarter.
For fiscal 2025, the company expects GAAP net revenues between $5.57 billion and $5.67 billion. The company expects net bookings in the range of $5.55-$5.65 billion, suggesting 5% growth compared with fiscal 2024.
Total operating expenses are now expected in the range of $3.77-$3.79 billion compared wirh $5.83 billion last year. It expects a loss per share between $4.43 and $4.8.
For fiscal 2025, net cash provided by operating activities is expected to be roughly $(200) million. Capital expenditures are expected to be approximately $140 million.
Zacks Rank & Other Stocks to Consider
Currently, Take-Two has a Zacks Rank #2 (Buy) at present. Shares of TTWO have gained 3.5% year to date compared with the Zacks Consumer Discretionary sector’s return of 4.8%.
Shares of MSGE have gained 36.3% year to date. The Zacks Consensus Estimate for MSGE’s fiscal 2025 revenues is pegged at $978.29 million, indicating a year-over-year increase of 1.98%. The consensus mark for earnings is pegged at $1.66 per share, which has gained 2 cents over the past 30 days.
Shares of Carnival have gained 30.7% year to date. The Zacks Consensus Estimate for CCL’s 2024 revenues is pegged at $25.19 billion, indicating a year-over-year increase of 16.63%. The consensus mark for earnings is pegged at $1.31 per share, which has increased 2.3% over the past 30 days.
Shares of Flexsteel have gained 218.1% year to date. The Zacks Consensus Estimate for FLXS’ fiscal 2025 revenues is pegged at $433.08 million, indicating a year-over-year increase of 4.92%. The consensus mark for earrings is pegged at $3.25 per share, which has increased 8.3% over the past 30 days.
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Take-Two's Q2 Loss Narrows Year Over Year, Revenues Increase
Take-Two Interactive Software (TTWO - Free Report) incurred second-quarter fiscal 2025 GAAP net loss of $2.08 per share, narrower than a loss of $3.20 reported in the year-ago quarter.
The Zacks Consensus Estimate for earnings was pegged at 66 cents per share.
GAAP net revenues increased 4.1% year over year to $1.35 billion. The Zacks Consensus Estimate for revenues was pegged at $1.47 billion.
Revenues from the United States increased 2.4% year over year to $814.5 million and accounted for 60.2% of GAAP net revenues. The rest came from international, revenues of which increased 6.9% year over year to $538.6 million.
Game revenues (91.2% of total revenues) rose 9.3% year over year to $1.23 billion. Advertising revenues (8.8% of total revenues) plunged 30.1% year over year to $119.2 million.
Bookings improved 2.1% year over year to $1.47 billion, driven by the continued success of the Grand Theft Auto and Borderlands franchises. Bookings from the United States decreased 0.2% year over year to $914.4 million and accounted for 62% of GAAP bookings. The rest came from international, bookings from which increased 5.9% year over year to $560.5 million.
Take-Two Interactive Software, Inc. Price, Consensus and EPS Surprise
Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote
Quarter Details
Recurrent consumer spending rose 6% for the period, which was slightly above the company’s guidance of 5% and accounted for 81% of Net Bookings. Mobile increased high-single-digits, driven by the addition of Match Factory and strong growth in Toon Blast, which was partially offset by declines in hyper-casual mobile portfolio and Empires and Puzzles. NBA 2K grew low single digits, while Grand Theft Auto Online was relatively flat. During the quarter, TTWO launched NBA 2K25 and Game of Thrones: Legends.
In terms of distribution channels, Digital online revenues grew 4.9% year over year to $1.3 billion and accounted for 96.1% of GAAP net revenues. Physical retail and other revenues slumped 10.8% year over year to $53.1 million and accounted for 3.9% of GAAP net revenues.
Digital online bookings improved 3.3% year over year to $1.41 billion and accounted for 96.1% of bookings. Physical retail and other bookings declined 21.3% from the year-ago quarter to $57.7 million and contributed 3.9% of bookings.
In terms of platform, revenues from mobile, console, and PC and other accounted for 54%, 38% and 8% of GAAP net revenues, respectively. Mobile revenues increased 6.3% year over year to $722.5 million. Console revenues inched up 0.9% year over year to $508.9 million. PC and other revenues increased 6.4% year over year to $106.8 million.
Bookings from mobile, console, and PC and other accounted for 54.7%, 36.3% and 9% of bookings, respectively. Mobile bookings increased 9.2% year over year to $723 million. PC and other revenues increased 24.5% year over year to $129.6 million. Console revenues fell 8.3% year over year to $622.3 million.
Gaming Metric Details
During the quarter, sales of Grand Theft Auto V outperformed expectations and, to date, the title has sold in more than 205 million units worldwide. Grand Theft Auto Online also exceeded plans, driven by sustained engagement with the summer content pack Bottom Dollar Bounties, and an array of updates, including the new, multi-stage Assault on ATT-16 mode, and experience improvements, such as a new anti-cheat system for the PC version of Grand Theft Auto Online.
Momentum also continued within GTA+, as Rockstar grew its membership by 35% over last year, and added the classic title, Bully, to the library of available games.
Red Dead Redemption 2 posted another fantastic quarter. The title has sold in more than 67 million units to date and, six years after its release, still ranks in the top 10 for unit sales globally, according to GSD.
Rockstar Games was pleased to expand its audience further with the successful launch of Red Dead Redemption and Undead Nightmare for PC on Oct. 29.
On Sept. 6, 2K and Visual Concepts launched NBA 2K25, which scored among the highest ratings on New Gen consoles in recent franchise history. TTWO added 9,000 new ProPLAY animations that provide increased authenticity and an all-new dribble engine, representing the biggest technological update in the series’ 26-year history. To date, the title has sold in nearly 4.5 million units and achieved phenomenal Recurrent Consumer Spending performance. Compared to NBA 2K24 for the same period last year, NBA 2K25 delivered meaningful double-digit growth in average revenue per user and 40% growth in average games per user.
Zynga delivered another quarter of solid results. Match Factory is scaling rapidly and is on track to become Zynga’s second-largest title by the end of this year in terms of projected annual Net Bookings. The title grew approximately 16% over the last quarter, driven by its engaging gameplay, including the recent Star Race bold beat and strategic investments in user acquisition.
Toon Blast is maintaining its fantastic path of growth, with net bookings increasing more than 50% over the last year, as TTWO deployed highly engaging new features, including new single-player and team-based events and social challenges.
Screw Jam remains a top fifty game in the U.S. Apple App Store. Nordeus released the highly anticipated 2025 edition of TTWO’s popular soccer manager game, Top Eleven. During the quarter, Zynga launched Game of Thrones: Legends.
Operating Details
Take-Two’s GAAP gross profit surged 75.2% year over year to $727.9 million. Gross margin expanded to 53.8% on a year-over-year basis from 32% in the year-ago quarter.
Operating expenses gained 6.9% year over year to $1.02 billion. On a management basis, operating expenses rose 24% year over year.
Selling expenses rose 37.9% year over year to $461.3 million. General and administrative expenses gained 41.9% year over year to $253 million. Research & development expenses declined 6.3% year over year to $246.7 million.
Operating loss was $297.2 million compared with the year-ago quarter’s operating loss of $543.7 million.
Balance Sheet
As of Sept. 30, 2024, Take-Two had $879.6 million in cash, cash equivalents and short-term investments compared with $1.09 billion as of June 30, 2024.
The company had a debt of $3.65 billion as of Sept. 30, 2024.
Guidance
For the third quarter of fiscal 2025, Take-Two expects GAAP net revenues between $1.36 billion and $1.41 billion.
Operating expenses are expected between $913 million and $932 million. On a management basis, operating expenses are expected to grow by approximately 11% year over year, which is primarily driven by additional marketing for Match Factory and the addition of Gearbox, partially offset by savings from the cost reduction program.
It expects a loss per share between $1 and $1.15. Per management, the reporting tax rate is anticipated to be 18%.
Net Bookings is expected to be in the range of $1.35-$1.4 billion compared with $1.34 billion in the year-ago quarter. The company’s release slate for the guided quarter includes Red Dead Redemption and Undead Nightmare for PC.
The largest contributors to net bookings are expected to be NBA 2K, the Grand Theft Auto series, Toon Blast, Match Factory, hyper-casual mobile portfolio, Empires & Puzzles, Words with Friends, the Red Dead Redemption series and Merge Dragons.
The company projects recurrent consumer spending to increase by approximately 9%, which assumes a low double-digit increase for mobile, driven by the addition of Match Factory and growth in Toon Blast, partially offset by declines in TTWO’s hyper-casual mobile portfolio and Empires and Puzzles. The company expects an increase for NBA 2K and a decline for Grand Theft Auto Online in the guided quarter.
For fiscal 2025, the company expects GAAP net revenues between $5.57 billion and $5.67 billion. The company expects net bookings in the range of $5.55-$5.65 billion, suggesting 5% growth compared with fiscal 2024.
Total operating expenses are now expected in the range of $3.77-$3.79 billion compared wirh $5.83 billion last year. It expects a loss per share between $4.43 and $4.8.
For fiscal 2025, net cash provided by operating activities is expected to be roughly $(200) million. Capital expenditures are expected to be approximately $140 million.
Zacks Rank & Other Stocks to Consider
Currently, Take-Two has a Zacks Rank #2 (Buy) at present. Shares of TTWO have gained 3.5% year to date compared with the Zacks Consumer Discretionary sector’s return of 4.8%.
Some other top-ranked stocks from the broader sector, which investors can consider, are Madison Square Garden Entertainment Corp. (MSGE - Free Report) , Carnival (CCL - Free Report) and Flexsteel Industries (FLXS - Free Report) , each sporting a Zacks Rank #1 (Strong Buy) at present. You can see the complete list of today’s Zacks #1 Rank stocks here.
Shares of MSGE have gained 36.3% year to date. The Zacks Consensus Estimate for MSGE’s fiscal 2025 revenues is pegged at $978.29 million, indicating a year-over-year increase of 1.98%. The consensus mark for earnings is pegged at $1.66 per share, which has gained 2 cents over the past 30 days.
Shares of Carnival have gained 30.7% year to date. The Zacks Consensus Estimate for CCL’s 2024 revenues is pegged at $25.19 billion, indicating a year-over-year increase of 16.63%. The consensus mark for earnings is pegged at $1.31 per share, which has increased 2.3% over the past 30 days.
Shares of Flexsteel have gained 218.1% year to date. The Zacks Consensus Estimate for FLXS’ fiscal 2025 revenues is pegged at $433.08 million, indicating a year-over-year increase of 4.92%. The consensus mark for earrings is pegged at $3.25 per share, which has increased 8.3% over the past 30 days.