We use cookies to understand how you use our site and to improve your experience.
This includes personalizing content and advertising.
By pressing "Accept All" or closing out of this banner, you consent to the use of all cookies and similar technologies and the sharing of information they collect with third parties.
You can reject marketing cookies by pressing "Deny Optional," but we still use essential, performance, and functional cookies.
In addition, whether you "Accept All," Deny Optional," click the X or otherwise continue to use the site, you accept our Privacy Policy and Terms of Service, revised from time to time.
You are being directed to ZacksTrade, a division of LBMZ Securities and licensed broker-dealer. ZacksTrade and Zacks.com are separate companies. The web link between the two companies is not a solicitation or offer to invest in a particular security or type of security. ZacksTrade does not endorse or adopt any particular investment strategy, any analyst opinion/rating/report or any approach to evaluating individual securities.
If you wish to go to ZacksTrade, click OK. If you do not, click Cancel.
Here's How Much a $1000 Investment in Take-Two Interactive Made 10 Years Ago Would Be Worth Today
Read MoreHide Full Article
For most investors, how much a stock's price changes over time is important. This factor can impact your investment portfolio as well as help you compare investment results across sectors and industries.
FOMO, or the fear of missing out, also plays a role in investing, particularly with tech giants and popular consumer-facing stocks.
What if you'd invested in Take-Two Interactive (TTWO - Free Report) ten years ago? It may not have been easy to hold on to TTWO for all that time, but if you did, how much would your investment be worth today?
Take-Two Interactive's Business In-Depth
With that in mind, let's take a look at Take-Two Interactive's main business drivers.
Based in New York City, Take Two Interactive Software is a leading developer and publisher of video games.
Take Two’s games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising.
Take Two reported net revenues of $5.35 billion for fiscal 2024. Game revenues accounted for 87.7% while the rest came from advertising.
The U.S. accounted for 61% of revenues while the rest came from international operations. Channel-wise, digital online contributed 96% to net revenues, while the rest came from Physical retail and other segment.
The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. The company acquired Zynga in May, 2022.
Rockstar publishes Grand Theft Auto (GTA) and Red Dead Redemption among others.
GTA’s latest instalment, Grand Theft Auto V, has sold-in over 185 million units worldwide and includes access to Grand Theft Auto Online while Red Dead Redemption 2 sold more than 55 million units worldwide.
2K’s internally owned and published franchises include BioShock, Mafia, XCOM and Sid Meier's Civilization. It also publishes externally developed franchises such as Borderlands. Moreover, 2K’s realistic sports simulation titles include NBA 2K series, the WWE 2K series, and the Golf Club.
Take Two's Private Division is the publisher of Kerbal Space Program.
Social Point develops and publishes popular free-to-play mobile games that include Dragon City and Monster Legends.
Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States.
The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors.
Bottom Line
Anyone can invest, but building a successful investment portfolio requires research, patience, and a little bit of risk. So, if you had invested in Take-Two Interactive, ten years ago, you're likely feeling pretty good about your investment today.
A $1000 investment made in December 2015 would be worth $6,793.09, or a 579.31% gain, as of December 8, 2025, according to our calculations. Investors should note that this return excludes dividends but includes price increases.
Compare this to the S&P 500's rally of 228.46% and gold's return of 275.77% over the same time frame.
Analysts are anticipating more upside for TTWO.
Take-Two delivered strong fiscal second quarter results, highlighted by a 31% jump in GAAP net revenues, solid 33% growth in game sales and a 33% increase in Net Bookings. Recurrent consumer spending accounted for 73% of bookings, while digital revenues made up over 95% of total sales. Newly launched titles like NBA 2K26, Borderlands 4 and Mafia: The Old Country performed well, supported by continued momentum across GTA Online, GTA V and Zynga's mobile portfolio. Gross margin expanded, operating losses narrowed sharply, management raised its full-year outlook, operating cash flow improved and console and PC revenues posted strong growth. Still, the company missed earnings estimates, remains unprofitable and GTA VI's delay pushes major revenues into fiscal 2027. High operating expenses also continue to weigh on results.
The stock has jumped 6.84% over the past four weeks. Additionally, no earnings estimate has gone lower in the past two months, compared to 13 higher, for fiscal 2025; the consensus estimate has moved up as well.
See More Zacks Research for These Tickers
Normally $25 each - click below to receive one report FREE:
Image: Bigstock
Here's How Much a $1000 Investment in Take-Two Interactive Made 10 Years Ago Would Be Worth Today
For most investors, how much a stock's price changes over time is important. This factor can impact your investment portfolio as well as help you compare investment results across sectors and industries.
FOMO, or the fear of missing out, also plays a role in investing, particularly with tech giants and popular consumer-facing stocks.
What if you'd invested in Take-Two Interactive (TTWO - Free Report) ten years ago? It may not have been easy to hold on to TTWO for all that time, but if you did, how much would your investment be worth today?
Take-Two Interactive's Business In-Depth
With that in mind, let's take a look at Take-Two Interactive's main business drivers.
Based in New York City, Take Two Interactive Software is a leading developer and publisher of video games.
Take Two’s games can be played on video consoles, personal computers, mobile devices and tablets. The company earns revenues from the sale of disk-based video game products (known as packaged goods), downloadable contents (DLCs), subscription, micro-transactions and advertising.
Take Two reported net revenues of $5.35 billion for fiscal 2024. Game revenues accounted for 87.7% while the rest came from advertising.
The U.S. accounted for 61% of revenues while the rest came from international operations. Channel-wise, digital online contributed 96% to net revenues, while the rest came from Physical retail and other segment.
The company develops and publishes games through Rockstar Games, 2K, Private Division, Social Point and Playdots. The company acquired Zynga in May, 2022.
Rockstar publishes Grand Theft Auto (GTA) and Red Dead Redemption among others.
GTA’s latest instalment, Grand Theft Auto V, has sold-in over 185 million units worldwide and includes access to Grand Theft Auto Online while Red Dead Redemption 2 sold more than 55 million units worldwide.
2K’s internally owned and published franchises include BioShock, Mafia, XCOM and Sid Meier's Civilization. It also publishes externally developed franchises such as Borderlands. Moreover, 2K’s realistic sports simulation titles include NBA 2K series, the WWE 2K series, and the Golf Club.
Take Two's Private Division is the publisher of Kerbal Space Program.
Social Point develops and publishes popular free-to-play mobile games that include Dragon City and Monster Legends.
Take Two has development studios in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom and the United States.
The company sells games both physically and digitally through direct relationships with large retail customers and third-party distributors.
Bottom Line
Anyone can invest, but building a successful investment portfolio requires research, patience, and a little bit of risk. So, if you had invested in Take-Two Interactive, ten years ago, you're likely feeling pretty good about your investment today.
A $1000 investment made in December 2015 would be worth $6,793.09, or a 579.31% gain, as of December 8, 2025, according to our calculations. Investors should note that this return excludes dividends but includes price increases.
Compare this to the S&P 500's rally of 228.46% and gold's return of 275.77% over the same time frame.
Analysts are anticipating more upside for TTWO.
Take-Two delivered strong fiscal second quarter results, highlighted by a 31% jump in GAAP net revenues, solid 33% growth in game sales and a 33% increase in Net Bookings. Recurrent consumer spending accounted for 73% of bookings, while digital revenues made up over 95% of total sales. Newly launched titles like NBA 2K26, Borderlands 4 and Mafia: The Old Country performed well, supported by continued momentum across GTA Online, GTA V and Zynga's mobile portfolio. Gross margin expanded, operating losses narrowed sharply, management raised its full-year outlook, operating cash flow improved and console and PC revenues posted strong growth. Still, the company missed earnings estimates, remains unprofitable and GTA VI's delay pushes major revenues into fiscal 2027. High operating expenses also continue to weigh on results.
The stock has jumped 6.84% over the past four weeks. Additionally, no earnings estimate has gone lower in the past two months, compared to 13 higher, for fiscal 2025; the consensus estimate has moved up as well.